In 1995 The video game world was going through its second
real metamorphosis. If the Nintendo Entertainment system was the first
revolution in gaming since Atari, the advent of 3-D graphics and the entrance of Sony and Microsoft into the industry were the second.
I was 11 years-old and in the thralls of video game culture. I loved everything
about them, from the imaginative characters and worlds that were being created,
to the ability to play digitized sports after my physical body was exhausted from
the real thing.
The gaming culture in the mid 90’s was quite different than it is now. Technology hadn’t advanced enough to the
point where the most visually impressive games weren’t located inside a local
Arcade. To go out and experience some of the best games, you would have to
leave your house and go into the public sphere.
At the same time, the future of video games was clearly going to be in the home.
While Nintendo and Sega had dominated the market for the past decade, big money
titans Sony and Microsoft were about to enter the arena as well and push gaming
to places it hadn’t seen before.
The resulting competition would give us some of the best games ever seen in the
late 90’s and early 2000’s.
Games and styles were being pushed by the increased competition, and the benefactors were the players. Creative new imaginings of classics as well as genre bending originals were becoming the norm. There were several print publications devoted to the industry. Hollywood had begun creating movies based on games.
This was to me the Golden Age of Video Game culture.
That age is now over.
While I own a PS4, it seems unlikely that I will upgrade to another system
anytime soon as the price and availability of a new XBOX or Playstation is prohibitive. But the bigger issue is that I don’t see a game
that truly inspires me to play.
Over the course of the pandemic, I had gotten loads of time to find the best
current titles on the market for the PS4. The Hitman series, Red Dead
Redemption 2, Grand Theft Auto, Monster Hunter, Final Fantasy etc. If there was
a game with high acclaim and even a passing interest, I played it over the past
2 years.
But no matter how many times I leveled up a character, defeated an ‘epic’ boss
or explored the imagined worlds of the games creators, I keep coming up with
the same sensation.
“I’ve played this before.”
This is the Silver Age of video games.
To some degree, every game I have ever played has built upon
previous games. The idea that a new game will not have at least some basis on a
past game is a bit ridiculous. At this point the home gaming market has become
saturated with titles that fall into four categories: Sandbox games, First Person games, Strategy games,
and Sports Simulator games.
Technology does seem poised to elevate gaming with VR headsets becoming more
available and affordable. But it isn’t there yet. Right now, the VR games are
limited to simple functions such as shooting in first person or moving and
hitting something. The result so far has been a slightly better version for the
Wii Fit or Xbox Kinect, which themselves were evolutions of the Nintendo Power
Pad and Blaster. All these video-game gadgets would qualify as a bust in terms
of catching on and becoming mainstream.
The next age of gaming may be less immersive than previous generations. The
newest gaming crazes are happening on our phones. Large budgets are being spent
on advertising some of the most simplistic (and addictive) mobile games ever
produced instead of the traditional console game model.
Mobile gaming is not new, but the ability to cheaply play the games that now
rely on micro-transactions and advertising revenue is. The result has been games
such as Angry Birds, Age Of Empires, Candy Crush, and Pokémon Go becoming as
popular as any Mario, Madden, or Grand Theft Auto.
These games rely on easy accessibility and the addictive qualities of a reward
structure. Instead of developing deeply
engaging works that immerse you in a digital reality like Skyrim, work is
being done to create games like Harry Potter: Hogwarts Mystery where you can casually
play during the commercial breaks of your favorite television show.
What does this mean for the future of video games?
In the short term, I think things will mostly be as they are today. A split between two kinds of gamers. The casual
mobile gamer who is interested in the addictive reward systems and simple
mechanics and the home entertainment gamer who is interested in a complete and
full experience from a game.
I don’t see another revolution coming soon. VR tech is still too cumbersome for
most, and the ease of producing simple and addictive games to hook people in
and separate them from their money is far more appealing for a business’ bottom
line.
For the next revolution to occur within the video game community, technology
must take yet another leap forward, to have nearly full immersion with VR, but
without the current physical limitations of the technology.